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VR/AR Environment in Schools

VR/AR environment covering three topics:

1) Leading rationale: tell me how and why you designed this VR/AR environment, your targeted learners and skills to improve, what educational needs you are trying to satisfy or gaps you are planning to fill.
2) VR/AR structure itself: describe interactive mechanics and aesthetics; usability and accessibility; social interactions at stake.
3) Feasibility: tell me what the next steps are possible ways to make this VR/AR environment happen, from programming tools to potential costs/requirements.

resources:
https://appadvice.com/game/app/catchy-words-ar/1266039244
https://cospaces.io/edu/
https://apps.apple.com/us/app/moatboat/id1294845531?ls=1
https://apps.apple.com/us/app/world-brush/id1277410449
https://jig.space/ [this is actually an editor]
https://studio.gometa.io/landing

Reflect on how AR and VR can help ELA-related learning in different ways. In addition, please be critical some of these technologies need to be improved or adjusted focusing on 5th grade.