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A Virtual World

The future of virtual reality is bright. Many say that it has changed the way people live, play, and learn. From treating chronic pain to reading the news in an interactive manner, virtual reality is being used as a way to communicate. Second Life is an example of this. It is virtual 3D world where users can socialize, connect, do business, etc. Here is the link to the video to give you an introduction to this world: https://secondlife.com/?lang=en-US (copy link and place in browser to see)

What are the different ways these virtual worlds can be used by individuals, educational institutions, corporations, government? Are there any negative or positive aspects of these virtual worlds? Do virtual worlds foster creativity or discourage the development of important interpersonal skills in the real world?

Websites for help:

https://www.forbes.com/sites/solrogers/2019/08/21/five-companies-using-virtual-reality-to-improve-the-lives-of-senior-citizens/#2d727e9e4279

How skilled nursing facilities are using virtual reality to enhance resident stays

https://time.com/3987022/why-virtual-reality-is-about-to-change-the-world/

https://m.facebook.com/quartznews/videos/1247234775310222/?refsrc=http%3A%2F%2Fbbprod.stjohns.edu%2Fwebapps%2Fblogs-journals%2Fexecute%2FblogTopicList&_rdr

https://time.com/4389631/you-can-watch-the-olympics-in-virtual-reality/

https://time.com/4340658/google-virtual-reality-daydream/

https://www.cnn.com/2016/04/05/health/video-games-pain-the-conversation/